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The 4-in-a-Robot My goal was to create a 4-in-a-row (also known as connect four) playing robot which could consistently beat me.
I'd previously built a version which used VB to create RCX code to play 4 in a row, and draw the results on paper using a simple (and rather wobbly) plotter. It worked quite well, but because of the 32 variable limitation of the standard firmware, it was reasonably easy to beat (although not trivial).
I decided to rebuild the robot to play using a real 4 in a row set, and to create my own firmware using QuiteC - easier than LegOS, but with less support libraries.

4-in-a-Robot - the Robot
4-in-a-Robot - the Code
The 4-in-a-Robot Robot-less version
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